AI Insights · Timothy · October 2024
Top 5 2D Anime Games on Android in Sweden: Q3 2024 Performance
Explore the performance trends of the top 2D anime games on Android in Sweden during Q3 2024, with insights into downloads, revenue, and active users.
In the third quarter of 2024, the 2D anime games sector on Android in Sweden showed diverse performance patterns, reflecting varying degrees of engagement and monetization success. Here, we delve into the metrics of the top five games in this category, based on data from Sensor Tower.
Hero Wars: Alliance from NEXTERS GLOBAL LTD experienced fluctuating weekly revenue, peaking at around $10K in early July and late September, with a low of approximately $7K in mid-August. Downloads surged to 2K in late July, before stabilizing around 1K for much of the quarter. The game maintained a consistent number of weekly active users, beginning at 3.9K and reaching a high of 5.6K in early August.
Legend of Mushroom by Joy Nice Games saw its highest revenue in late July, with a peak of approximately $10K, while the lowest revenue was around $4.1K in mid-September. Downloads were modest, peaking at 420 in late July and dropping to a low of 44 in early September. Active user numbers were robust, increasing from 5.9K to a peak of 7.9K in early September.
Magicabin: Witch's Adventure from IVYGAMES showed a steady revenue stream, with a peak of about $5.9K in late July. Downloads were minimal, with an early July high of 338, and tapering to nearly zero by late September. Active users hovered around 1.1K throughout the quarter, with a slight dip in September.
Fate/Grand Order (English) by Aniplex Inc. had a pronounced revenue peak in late July at $9.6K, with a significant decrease to $555 in mid-August. Downloads were consistently low, with a maximum of 26 in early August. Weekly active users remained stable, fluctuating slightly around 450.
Finally, Isekai:Slow Life from Mars-Games showed a declining revenue trend, starting from $4.8K in early July to $2.2K by the end of September. Downloads were modest, with a peak of 281 in early August. Active user numbers were relatively stable, starting at 2.5K and ending the quarter at 2.5K after a slight mid-quarter dip.
For more in-depth insights and data, visit Sensor Tower to explore the trends and performance of these games and others in the market.